This is my 3rd experiment with the Wiimote combined with Flash. In it, I demonstrate the steps taken to create the project (start with Wiimote motion data, send that data into WiiFlash, WiiFlash translates it to Flash, I then program that information to translate to a 3D scene built with Papervision 3D). While it sounds like a lot of hoops to jump through its really not to bad once you get the hang of it. Check out the video below and get the scoop.
source: Wii-VR
related links: JohnnyLee.net / WiiFlash.org / Papervision 3D
Wiimote experiment #2
Wiimote experiment #1
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Jim Foley's Brain. Flex, Flash, Papervision 3D, Swift 3D and other cool stuff.
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Really nice work well done :)
Great work Jim.
can you also add an eXXXe to the zip like in the experiment with the Wii logo, Somehow my flash cannot reproduce the final file.
pow.
Hi Jim , thanks again for the ASCB links . I'll handle the stuff next weekend. I'm not on a messenger cuz most of the time I'm way to busy. (I'm also digging deep into Cinema 4D character rigging so i have to make choices on how to use my spare time ).
For now I still use the original LED wiibar and Cap method to create the moves . It has a switch to turn it off. Anyway the wii thingy is pretty interesting , but my first enthusiasm is dimmed by the "not working" issues.
Greetz Pow.
Jim, wow! This is truly awesome!! I have been putting that study off for quite some time and you seem to completed all the work for
me.
But by doing so, I can see that it would take am quite sometime to make my 'Project: Toy Box' for the internet for the Wii. I would like to get that advanced, but 'puzzle pieces that slide' my be my first step for a while. Thanks!
Warren
Hey Warren, glad this is helpful for ya. Is this Warren from Swiftdev.com?
I got the urge to try out the RFID stuff. Not sure about it though. I think it requires me to plug-in merapi to flex and then I would be able to make papervision communicate to an RFID tag. Its a pointless experiment but it would be cool.