The lookAt method does exactly what it says it does. It looks at an object. You can assign one object to look at and face the direction of another object, or you can assign the camera to lookAt a particular object, etc...
//Usage...
myCamera.lookAt(myOtherObject);
Example: click here
Flex Source: click here
Flash Source: click here
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Jim Foley's Brain. Flex, Flash, Papervision 3D, Swift 3D and other cool stuff.
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Thats definitely my favourite method in papervision, hurray for it! :D
Hi there, thanks for the great demo. Question: How do you use the upAxis property for the lookAt constructor?
Simon, Sorry I'm not sure myself.